Too much stuff mod

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I'm a big fan of proactivity, that's all. and 3 in almost 2 years is really NOT a horrible track record. because of GTW, GT and Dine Out, all of which made major changes to several areas. Since launch, we've had 3 total meltdowns of mods/cc. spiff it between patches so we can KEEP loving it in our games. Don't toss your 'leet stuff out there for us to love and then 'orphan it' and let them break it. Odd, right? Great example of the randomness of code changes and its fallout. The patch that broke cc lights also broke, afaik ONE mod (I don't follow mods other than here and MTS, so I may be wrong), fixed now (again don't panic, just redownload if needed) Neia's More Clubs Per Sims mod. that isn't usually what they get from me. Just a little sunshine I wanted to send in EA's direction. DP says (posted to MC today) they've been fixing stuff behind the scenes, he's taking out a bunch of bug etc workarounds he'd had placed. They really *don't* always break everything.

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IF your pages/threads/PMs aren't being overrun right after a patch with ? posts.

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Keeping in mind anything posted before Jlikely needs an update to work properly now.ĭid I miss something? I patched those things which needed patching with S4S and also the two or three CC lights in my game.